Parameter Reference
Every control on the Reallusion Importer, grouped by where you find it. Two panels:
- The Reallusion Importer node (in SOPs) — import, build, animation, and utility controls.
- The Lookdev Controller (a red node in LOPs, created by Build Character and reached with Go to LOPs) — every look control for skin, eyes, hair, wrinkles, and displacement.
Each section links to the fuller walkthrough in Using the Asset.
Hovering any parameter in Houdini shows its tooltip, which is the authoritative, always-current description. If this page and a tooltip ever disagree, trust the tooltip.
On the Reallusion Importer node (SOPs)
Import
Build
Fix Broken Blendshape
A workaround for a rare Character Creator export glitch that mangles certain elements (often facial hair) once animation plays. Only needed if you actually see an element breaking up.
Skin Cache (recommended)
Caches the imported geometry to disk to avoid the slow FBX re-import on every session. FBX mode only — hidden in USD mode, where import is already about a second. See Performance & Caching.
Animation
Play the motion baked into the imported character, or a library of clips you add from other FBX / USD files. See Animation.
Skin Fix
Quick point-level fixes to mesh intersections (clothing poking through the body), in an editable subnetwork beside the node. See Skin Fix.
Utilities
On the Lookdev Controller (LOPs)
Build Character creates a red controller node in the LOP network hosting all look controls. Material expressions reference it, so adjusting a control updates the Karma render live — except the render-property controls noted below, which need the render restarted. See The Lookdev Controller.
Two buttons sit at the top: Go to SOPs jumps back to the Reallusion Importer node, and Reset to Defaults returns every control on the controller to its original value (after a confirmation prompt).
Quality
Skin
See Skin.
Skin Re-tint (sub-folder)
Teeth (sub-folder)
Subsurface (sub-folder — disabled when Remove SSS is on)
Wrinkles (FBX import only)
See Wrinkles.
Displacement
See Displacement.
Eyes
Rebuilds Character Creator's HD eye look, which barely travels in the export. Organized into Iris / Limbus / Sclera / Eye Shadow / Wetness tabs, with Glow below. See Eyes.
Iris tab
Limbus tab
Sclera tab
Eye Shadow tab
Wetness tab
Glow
Hair
Re-dye and shade the character's scalp hair. Applies to hair carrying CC's hair maps (root, ID, flow); simpler hair and caps keep their baked color. See Hair.
Brows (sub-folder)