Changelog
Version 1.1
The first public release — version 1.0 below is the feature set it launched with.
Ballistic Motion
- New: a second output delivering the pieces already flying, with no solver.
- New: Return to Home — one slider flies every piece back to exactly where it started.
- New: Return Shaping — arc, swirl, extra turns and staggered arrivals.
- Optional return-path guides.
- New: Ballistic Return, a second node that applies the return to a finished simulation.
Event Strength
- New: per-event strength sliders at the top of the Velocity Mixer.
Visualization
- New: Ghost Style for the motion preview — Full Wireframe, Bounding Boxes (the new default) or Points.
- Preview Motion no longer switches itself off on heavy inputs.
Bug fixes and improvements
- Fixed: the three Point Source menus could display the wrong entry, and Point Source could not be picked from the Origin menu.
- Fixed: Output Guides Only now respects Preview Motion.
- New: Propagate to All buttons beside each event's Mute Gravity and Release Mode.
- Panel tidy-up, and creating an event now switches the Events list to its tab.
Version 1.0
The launch feature set.
Velocity types
- Six velocity types on one node — Basic, Directional, Exploding, Velocity from Motion, Curl Noise and Angular.
- Adjust and Mask controls on every type, plus a one-click Randomize row.
- Directional velocity with a Direction Bias continuum from at-target through orbit to away.
- Exploding velocity from the whole object or a Point Source, with interactive viewport placement.
- Velocity inherited from animated input.
- Divergence-free curl turbulence with fractal detail and time evolution.
Timed Events
- Bake the setup into events at different frames and play them back as one timeline.
- Per-event Attack / Hold / Release envelopes in frames, with curve presets.
- Pulse timing — Hit, Build or Wave — as an alternative to the envelope.
- An on-screen event timeline with per-event state markers.
- Motion preview — guides and a tumbling ghost advanced to where the events predict.
- Rest-position attributes per event.
- Stagger Points, with an optional ramp and a choice of order.
- An Injecting Now output signal for gating an RBD solver.
Mixing and output
- Additive mixing with per-type gains, or weighted mixing, under one Master Speed.
- Incoming Velocity as its own stream, on by default.
- Velocity output for the RBD Bullet Solver, or accumulated force for POP and Vellum.
- Per-event Mute Gravity, plus Create Connected RBD Sim to wire a solver up in one click.
- Scale by Piece Size, from a mass attribute or each piece's real size.
- Speed clamping, per-stream exports and an Activation Age export.
Visualization
- Per-type guide trails scaled by each stream's real contribution to the mix.
- Guide density control, per-type colours and scales.
- A Utilities toggle to output the guide curves for rendering.
Future updates and their changes will be listed here. Your purchase includes all future versions of Advanced Velocity at no extra cost — check back after updating to see what's new.